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“Then starting day two, day three, and every day thereafter we’ve started adding other production elements more videos from players at other events, more player interviews from team facilities.
OVERWATCH ONLINE LEAGUES PRO
“The first day of Pro League was getting the Xs and Os down, the basics of it,” Levine says. The first online broadcast was relatively bare-bones you couldn’t even see the players themselves. Unlike many leagues, the ESL is still operating a studio for a skeleton production crew, while the players compete from their homes or team facilities. There was also the question of actually producing the events. “We went from one global product, to essentially two continental products, to solve for latency which isn’t quite so good across the Atlantic yet,” says Levine. That was less viable as travel restrictions became more abundant, so the league reorganized with divisions specifically for Europe and the Americas. For one, the competition was meant to be a global one, with teams from around the world competing.
OVERWATCH ONLINE LEAGUES DRIVERS
Pro drivers are competing with gamers after F1 and NASCAR canceled races The coronavirus’ human impact on esports Photo by Hannah Foslien / Getty Images The team went through a few options, including playing in a studio with no fans, but as the situation escalated, they settled on playing the entirety of the competition online. The league originally planned to play out its regular season at a studio in Malta, with the finals slated for an event in Denver. It was around this time that Craig Levine, global chief strategy officer for the CS:GO ESL Pro League, realized they were going to need to make some changes. In late February, IEM Katowice 2020, one of the world’s premier Counter-Strike competitions, took place in an empty 11,000-seat stadium after the Polish government declared a ban on mass gatherings not long before the event was set to kick off. Re-creating that when everyone, from the players to the event’s producers, is working from home creates its own unique set of challenges. Players take the stage, fans go wild, and casters keep up the energy with infectious commentary.
OVERWATCH ONLINE LEAGUES OFFLINE
Typically, these games are played offline in a studio or arena environment. Over the past few weeks, almost every major esports league in the world - including the CDL, Overwatch League, ESL Pro League, Flashpoint, and multiple League of Legends competitions - has shifted to an online format.
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“This is where our roots are,” says Dominique Gelineau, the general manager of the Call of Duty League’s Toronto Ultra. But with millions forced to stay at home, these leagues have had to adapt in a way that emphasizes their digital-first nature. For years, esports leagues have tried to emulate traditional sports to reach a larger and more mainstream audience. But an unlikely option has started to fill that void for viewers: competitive video games. There’s no NBA, no Champions League, no Olympic Games. Almost every single major professional sports league across the globe is on indefinite hiatus due to the ongoing novel coronavirus pandemic.
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